And finally, we will render our end result back again in Marmoset Toolbag 4. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. This course contains over 11+ hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. In this course, you will learn everything you need to know to create the final results that you see in the images and trailers You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering – and much more!Īll the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4. Learn how a professional prop artist works when creating hero props for games. FlippedNormals Hero Asset Creation In-Depth Tutorial Course Free Download
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